PHILIP STRAUB

Art Director, Concept Artist,  Illustrator, Author, Teacher
515 Summit Avenue East, Seattle, WA 98102
860-830-2131 ~
straubart@aol.com              
www.philipstraub.com                     www.utherworlds.com

OBJECTIVE
To create and develop beautiful things that entertain and enrich peoples lives.

SKILLS

  • Art Direction
  • Creative Direction and Story Development
  • Brand Development
  • Concept Art and Illustration
  • 3D texturing and modeling
  • Video compositing and animation
  • Storyboards
  • Matte painting
  • Traditional media
  • Photoshop CS 4
  • Illustrator CS 4
  • Painter 10
  • Maya 2009
  • Z Brush 3
  • Dreamweaver CS4
  • Flash CS4
  • After Effects CS4

EMPLOYMENT HISTORY

Warner Brothers Games, Seattle                                                                        2009 - Present
Art Director
Lord of the Rings: War in the North(XBOX 360, PS3, PC)

  • Create and foster visual objectives for AAA console title(s) through completion of art bible, visual targets, and concise Art Direction.
  • Oversee development of art for 35+ artists across all disciplines including: world development, character development, concept development, VFX, UI, and cinematics.
  • Establish review process of all art assets to increase overall quality and increase studio visibility of art production progress.
  • Mentor artists through hands on training and development of career objectives.
  • Create environment, character, VFX, and UI concept art.
  • Assess relevant technologies with Technical Art Director and Senior Engineer to improve workflow and increase visual quality of studio products
  • Work with marketing and licensing groups on brand development.
  • Work with 3rd party developers in the creation of art assets.

Big Fish Games, Seattle                                                                                             2/09-11/09
Art Director
3 Unannounced Original IP (PC, Wii)

  • Create and foster visual objectives for casual game IP through completion of art bible.
  • Mentor artists and junior Art Directors through hands on training and development of career objectives.
  • Create environment, character and UI concept art.
  • Create storyboards and motion graphics for prototyping purposes and for cinematic support of narrative.
  • Create finished in game matte paintings and characters.
  • Work with team on story narrative and puzzle development.
  • Work with engineer on developing pipeline and new particle tools to support VFX goals as defined by art bible.
  • Co-ordinate bi-weekly Art Director meetings including agenda, action items, and short and long term goals for studio art development.
  • Scope scale and size of art team and overall game to fit budgetary requirements.
  • Create art schedule for internal and multiple external resources.
  • Work with multiple 3rd party developers in the creation of art assets.
  • Work with marketing and licensing groups on brand development.

Unity Entertainment, Los Angeles/Seattle                                                                2008 - 2009
Chairman and CEO
Utherworlds and Secret Places interactive properties (PC)

  • Develop company vision, company objectives, operating structure, and implementation strategy.
  • Develop strategic business initiatives, creative development initiatives, and visual direction for multiple company owned IP.
  • Design, create, produce, and direct third party developers in the creation of multimedia online properties.
  • Direct animation development with external contractors for Utherworlds online property.
  • Direct soundscape for Utherworlds online property.
  • Create and design ground breaking 11 x17 hardcover illustrated novel featuring; over 60 illustrations, original written language, original spoken language, unique world development, character development, and original supporting novella.
  • Create screenplay treatments/adaptations for company owned IP.
  • Recruit and develop business relationships to support internal and external growth.

NcSoft                                                                                                                         2007 - 2008
LA Visual Studio Art Director
Guild Wars 2, Tabula Rasa, Lineage (PC)

     Oversee visual development for all studio franchise titles including Guild Wars, Tabula Rasa, and        Lineage Forever.
     • Create studio wide visual objectives for titles.
     •
Expand overall studio services available to global partner projects.
     • Expand studio project portfolio and demand of studio services across NCsoft worldwide.

     • Effectively introduce 3D/2D prototyping and concept art development to studio workflow.

     • Train and mentor studio concept artists in new and emerging concept art techniques and processes.
     • Increase overall studio concept artist speed and efficiency by 200%.
     • Significantly increase overall studio concept art quality.
     • Create ongoing artist visual development curriculum to expand studio services and improve artist        skillset.
     • Work with studio GM and production coordinators to define asset creation pipeline.
     • Create Concept Art for all studio titles.

Electronic Arts Tiburon                                                                                             2003 - 2007
Studio Art Director
3 Unannounced Original IP, Madden, NCAA, NASCAR 06: Total Team Control (PS2, Xbox, Xbox 360), NFL Street (PS2, Xbox, GC), Tiger Woods ( PS3, Xbox360) NFL Head Coach (PS2, Xbox, PC), Superman Returns: The Videogame (PS2, Xbox360, GC, PC)

     • Oversee visual development for all studio titles.
     • Create studio wide visual objectives for titles.
     • Work with CVO to define EA Sports brand company wide visual objectives
     • Work with Development Directors, EP's and Resource management group on studio staffing and
        organization structure.
     Mentor and develop career objectives for studio Art Directors
     • Identify, mentor, and develop potential Art Direction candidates
     • Create studio standard workflow for prototyping and conceptual development.
     • Create studio standard style guide for Art Directors.
     • Create discipline specific art clubs to promote sharing of best practices and artist visibility.
     • Create Concept Art for all studio titles.

     • Create visual targets for studio titles.
     • Create matte paintings for studio titles.
     • Assess relevant technologies with CG Supervisor and team TA's to improve workflow and increase        visual quality of studio products
     • Assess pipelines and partner with artist's, SE's and Central Tools group to create data drive pipelines        and increase efficiencies.

     Studio representative for Electronic Arts Worldwide Pre-Production council.
     • Teach studio Concept Art class.
     • Create studio standard calibration rooms for Art Reviews.
     • Promote studio through artist interviews and press features.


Concept Art Director

     • Create Concept Art for 10 AAA console titles including Madden, NCAA, Nascar, NFL Street,        NFL Coach, Superman Returns, 2 unannounced titles, and 2 original IP.
     • Oversee Visual Development of Concept Art studio wide.
     • Developed structure for Concept Departments interaction with studio, successfully implementing the         studio's first centralized client based team.
     • Manage a team of 6-8 Concept Artists including; career development, scheduling, and mentoring.
     • Managed outsourcing and Art Direction for freelance Concept Artists.
     • Create and Art Direct matte paintings for AAA console titles.
     • Create and Art Direct marketing materials for console games.
     • Create and Art Direct look, feel, and functionality of UI for AAA console titles.
     • Create and Art Direct in game cinematics.
     • Create and Art Direct logo and brand development.

     • Work with studio Art Directors to define visual targets for AAA console titles.
     • Studio representative for Electronic Arts Worldwide Pre-Production council.
     • Teach studio Concept Art class.


Senior Concept Artist

     • Create Concept Art for two AAA console game titles.
     • Worked with Art directors on overall visual development of two AAA console game.
     • Lead a team of 8 environment artists during production of a AAA console game title.
     • Created marketing materials for console games.

Vivendi Universal Games                                                                                           1997-2003
Lead Background Artist/Background Department Manager

     • Illustrated backgrounds for over 10 CD Rom titles.
     • Textured 3D characters and environments.
     • Worked directly with Creative Director on developing background style and palette on all products.
     • Increased productivity and streamlined workflow of background department through software        automation.
     • Trained all newly hired Background Artists and regularly mentored background artist team.
     • Worked directly with Producers on project scheduling, style development and art direction.

     • Painted and designed packaging for CD Rom titles.
     • Researched and implemented current and relevant technologies into background department        workflow.
     • Worked with concept department on layouts and style development of CD Rom backgrounds.
     • Created backgrounds and animations for educational websites.
     • Designed logo’s for new product lines.

Mercer Mayer                                                                                                             1995-1997
Children's Book Illustrator

     • Painted cover, interior, and related promotional material for over 25 children’s book titles.
     • Painted backgrounds and contributed to the development of characters and storyline for a children’s        CD Rom title.

Philip Straub Illustration and Design                                                                      1994-present
Illustrator, Concept Atist, Designer, Author

     • Experience in games, film, broadcast, children’s book and book jacket illustration, editorial,        advertising, web, textile, apparel, brand development, and licensing.
     • A partial list of clients include: Scholastic, John Wiley and Sons, Universal Studios, Cendant, Fisher        Price, Mattel, Utne Reader, RJ Reynolds, National Geographic, Big Tuna Trading and Mercer        Mayer, McGraw-Hill, Simon and Schuster, Harper Collins, TSR, Random House, Draft Worldwide,
       Ballistic Publishing, Golden Books, Harper Festival, Future Publishing, Zoo Publishing, Corel,        Electronic Arts, Magic the Gathering, Softmotion, Brewster Wallcoverings, Communication Arts,        American Traditional, Satchi and Satchi, Martin Design, CR Gibson, Wizards of the Coast, Little        Brown, Science Fiction Book Club, David Textiles, Gander Mountain, Sci Fi Channel, Popcap        Games, Synthelabo Global, Stylorouge, Gelaskins, Murals Your Way, Endless Games, The        Canadian Group, Sunsout, Amazon.com, Barnes and Noble, Toyota, and Nickelodeon.

Gallery and Trade Shows

     • Licensing International New York City 2008
     • Los Vegas Art Expo 2007
     • Licensing International New York City 2007
     • Surtex New York City 2007
     • Art of Digital 2006
     • Lost Art of Superman Returns 2006
     • Art of NFL Street 3 2006
     • EA Concept Art Show 2005
     • EA Art Directors Show 2005
     • Dmac Gallery 2005
     • Manor Gallery 2004-2005

     • Creamery Gallery 2000-2001
     • Society of Illustrators Los Angeles 2000
     • Courtney Gallery 2000
     • Koenig Gallery 1998 
     • Society of Illustrators NY 1996
     • Society of Illustrators NY 1995

Lectures/Workshops

CG Workshops: Environment Concept Art 3                                                                       2008
An 8 week course focused on teaching student the fundamentals needed to produce world class Environment Concept Art for the Entertainment Industry

CG Workshops: Environment Concept Art 3                                                                       2006
A 7 week course focused on teaching student the fundamentals needed to produce world class Environment Concept Art for the Entertainment Industry

EA University: Creating Concept Art in the Entertainment Industry                                 2006
• A 5 week course focusing on the fundamentals needed to create world class Concept Art for the Entertainment Industry.

CG Workshops: Environment Concept Art                                                                          2005
• The first ever CG Workshop hosted by CG Networks. A 7 week course focused on teaching student the fundamentals needed to produce world class Environment Concept Art for the Entertainment Industry.

Corel Painter Promotional Event                                                                                           2004
• A presentation on a variety of Painting techniques using Corel Painter.

Siggraph "D'artiste, Digital Painting "                                                                                 2004
• A demo on digital painting techniques at the Gnomon Workshop/Ballistic Publishing booth.

Fairfield University "Fundamental Illustration Using Digital Tools"                                 2003
• A lecture detailing the latest digital illustration techniques.

Paier College of Art "From Student to Successful Illustrator"                                           2003
A presentation focusing on the tools needed to break into the illustration market.

Housatonic Art League “The Illustration Process”                                                             2001

• Two hour televised presentation detailing the illustration process.


Honors
• Expose' 6 , 7, and 8 Advisory Board member, 2008-2010.
• Grand Prize for design in the 2010 Indie Book Awards for Utherworld.
Finalist for Fantasy Fiction in the 2010 Indie Book Awards for Utherworlds
• Bronze Medal in the "Society of Illustrators Los Angeles" 47th annual competion, 2009.
• Silver Medal in the "Society of Illustrators Los Angeles" 44th annual competion, 2006.
• Corel Painter 10 Advisory Board member, 2006.
• Illustrations included in "The New Masters of Fantasy" Volume II and III.
• CG Society Advisory Board Founding Member, 2005-2009
• Judge CG Networks CG Challenge "Steampunk."
• Judge CG Networks CG Challenge "Grand Space Opera."
• Judge for "Painter," the first annual juried competition for the best arwork produced using Corel's Painter Software, 2007.
• Judge CG Networks CG Challenge "Masters and Servants."
• Painting purchased for inclusion into Electronic Arts permanent collection
• Illustrations accepted into Expose' 1,3, 4, 5, and 7.
• Illustrations accepted into Los Angeles Society of Illustrators 39th, 42nd, 43rd, 44th, and 47th annual competitions.
• Illustrations accepted into Spectrum, the best in contemporary fantastic art 4, 5, 8,11,12,13,14,15,16, and 17
• Illustrations accepted into RSVP’s “Dreams” competition.
• Illustrations accepted into RSVP’s “Self Portrait” competition.
• Illustrations accepted into “The Society of Illustrators 38th annual competition.
• Finalist in Artist Magazine’s annual landscape competition.
• Illustrations awarded 12 CGtalk Choice Awards.
• Illustrations awarded 2 3D Total Image Awards.
• Illustrations awarded 8 Kota Press Awards.
• Scholarship winner in “The Society of Illustrators” 37th annual student competition.
• Judge“The Society of Illustrators” 40th annual student competition.
• Judge“The Society of Illustrators 43rd annual student competition.
• Included in “Illustrators 2000” a traveling illustration show featuring top illustrators.

Education
Paier College of Art 1995
• Advanced training in computer illustration.
Paier College of Art 1991-1995
• Bachelor of Fine Arts in Illustration