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For over 16 years Philip Straub has been creating
art for the games, film, and publishing industries. He is the author
and creator of the award winning illustrated Novel, Utherworlds and
co-author of D'artiste Digital Painting. Philip's work has appeared
in over 30 children's books under a variety of licenses. In the entertainment
industry he has worked with many clients including; Mattel, Fisher Price,
Disney, Universal studios, Warner Brothers, DC Comics, and Knowledge
Adventure. He teaches an online Concept Art class to students around
the globe annually. Philip is a founding member of the CGSociety and
regularly contributes to the illustration and digital art communities
by judging illustration competitions including; The Society of Illustrators,
Painter, Expose, and CG Challenges hosted by the CGSociety.
Philip's luminous and meticulously detailed digital and traditional
oil paintings have classical influences but are purely based on the
fantastic. Philip focuses on invoking an emotional response from his
images through composition, color, light and subject matter. Although
a conceptual illustrator at heart, his ability to successfully execute
a variety of styles has allowed him to work with an array of clients
producing imagery ranging from the dark and fantastic to the playful
and charming. Philip's use of traditional media with 3D and 2D software
to create his illustrations, has garnered him international acclaim
among a variety of artistic circles. He has been a featured artist numerous
times in several publications including; The Society of Illustrators
NY and Los Angeles Annuals, Spectrum Fantasy Annuals, Expose', ImagineFX
Magazine, Advanced Photoshop Magazine, Corel Painter Magazine, Fantasy
Magazine, 2D artist Magazine, It's Art Magazine, Digital Artists Masters,
Communication Arts, and on dozens of digital art websites and forums.
As an Art Director, Philip Straub has worked with some of the biggest
names in the business. He is currently employed by Warner Brothers as
an Art Director working on Lord of The Rings: War in the North. Prior
to working at Warner Brothers he worked at Big Fish games contributing
to a variety of casual, web and MMO titles. From 2007-2008 Philip oversaw
Concept Development studio wide for a variety of NCSoft's original IP
including; Guild Wars, Tabula Rasa, and Lineage. Prior to working at
NCSoft, Philip was Studio Art Director for Electronic Arts overseeing
visual development for over 8 franchise' including; Madden, NCAA, Tiger
Woods, and NASCAR. While at EA Philip developed a centralized Concept
team that created visual development for over 10 products consecutively.
In addition to character, environment, and UI Design, his team developed
in game cinematics, marketing materials, and logo brand development.
Reaching beyond his Art Director duties, he also taught a Concept Art
class at EA University helping to grow Concept Artists within the studio
and was on Electronic Arts Worldwide Preproduction council working with
other company representatives to improve the console game prototyping
process.
Philip's licensed designs are appearing on a variety of products: books,
games, puzzles, lenticular prints, wall murals, scrap booking, gift,
stationery and textiles. Gleaning attention on the shelves of paper
craft and hobby, department, independent, chain, specialty, home shopping
networks, and big box stores you will find the two stylistic stories
of Philip Straub.
As a freelance illustrator his work has appeared
on broadcast media, book jackets, CD covers, magazine covers, trading
cards, in feature films, and included in advertising campaigns. A short
list of clients include; Scholastic, John Wiley and Sons, Universal
Studios, Cendant, Fisher Price, Mattel, Utne Reader, RJ Reynolds, Bonner
and Co, Big Tuna Trading and Mercer Mayer, McGraw-Hill, Simon and Schuster,
Harper Collins, TSR, Random House, Draft Worldwide, Ballistic Media,
Magic the Gathering, Golden Books, Future Publishing, Harper Festival,
Corel, Electronic Arts, 3D Total, Zoo Publishing, Softmotion, Brewster
Wallcoverings, American Traditional, Satchi and Satchi, Martin Design,
David Textiles, Gander Mountain, CR Gibson, The Canadian Group, Sunsout
Puzzles, Wizards of the Coast, Sci Fi Channel, Popcap Games, Synthelabo
Global, Stylorouge, Toyota, National Geographic, and Nickelodeon.
Philip continues to work on his own children's
book as well another story aimed for feature film development. He is
constantly attempting to improve his skills as an Illustrator, Concept
Designer, Art Director, and Author. He looks forward to future creative
endeavors and hopes to make a lasting contribution to the creative fields
he enjoys.
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